Showing posts with label soundtrack. Show all posts
Showing posts with label soundtrack. Show all posts

Thursday, 26 March 2020

Rough cuts

You need to provide clear detail on each rough cut - look at the Eval Qs again ---- which of these will require specific detail like this?

>>>>>>

Give a general intro, then cover each rough cut separately, starting with the earliest.

I/We produced a range of rough cuts before settling on a final cut - testing out ideas and checking for elements that needed tighter/different media language to enable audiences to follow our encoded preferred reading. Each rough cut is detailed below, including information on:
  • any focus of that rough cut
  • key section/s
  • any FX used (differently than before)
  • any added media (sound, fonts, images etc)
  • evidence of audience feedback
  • main points from audience feedback
  • our conclusion on what to change for the next cut (including any planned new/reshoots + narrative tweaks)

ROUGH CUT 1: MISSING SHOTS, NO MUSIC YET; TESTING THE NARRATIVE 
For this one I/we was/were particularly focused on building on the previous sample scenes and providing a near-complete narrative cut to see if sample viewers could follow the basic preferred reading ... and if not, which particular element/s were attracting contested/oppositional readings (ie, lacked enough exposition to be anchored).

At this stage we were missing a few shots (noted with titles in the cut) and music (we used some placeholder copyrighted music in places).
......

Soundtrack

As with many posts, gather notes/links/resources/ideas here to begin with, before tidying this up for final submission, as follows...

OVERVIEW OF HOW I/WE USED SOUND - A: FOLEY SOUND

I/we quickly realised I/we would to use some foley sound, not just rely on the diegetic sound picked up by the camera mics. Some examples of this include: [a text list is expected; an added video with before/after CLIPS would be useful]

EQUIPMENT WE USED

We gathered the non-music audio tracks using the following equipment:

...

OVERVIEW OF HOW I/WE USED SOUND - B: NON-DIEGETIC MUSIC

Obviously, non-diegetic music is vital for signifying genre and seeking to manipulate audience emotions (and steer towards the preferred reading). Below is a list of the pieces of music I/we used, with detail on the inspiration; any different/trial versions of these; how I/we recorded these (including detail of any collaborators and evidence of how I/we firmly directed the contents of any music commissioned).

[Again, do include a bulleted list, but you can incorporate all the details into a single video if you wish - otherwise use sub-headings as below]

TRACK 1: INDUSTRIAL METAL OVER OPENING SHOTS

I/we took particular inspiration from the opening scene of Bride of Chucky, which used a Rob Zombie track to great effect: you can watch it here [if NOT online then think about cutting your own video, as noted above, with a SHORT clip of this + your commentary]

I/we had a clear vision of what we wanted, based around this track, [hyperlinked] artist: track. I/we am/are quite limited in composing music, so commissioned name to record a version for me/us - below [or contained within a single video] you can see how I/we directed and controlled this creative process.


OVERVIEW OF HOW WE USED SOUND - C: AUDIO FX

I/we found the need to make considerable tweaks to the sound clips we'd gathered: raising/lowering levels, fading etc. Here's a summary of the key tools we used.

Welcome to this blog! Sources I've used...

... Including sources you’ve used, playlist of films researched. A chance to make a strong 1 st impression with the examiner. I've add...